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JoltPhysicsSharp
C#

JoltPhysicsSharp

JoltPhysics C# bindings

by amerkoleci · GitHub
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game-developmentgame-enginephysicsMITC#
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In plain words

Integrate physics simulations into games using C# with JoltPhysics bindings.

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2026-07-202026-08-31
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📄 About

JoltPhysics C# bindings

JoltPhysicsSharp has 403 stars on GitHub. It has been forked 51 times. JoltPhysicsSharp is written mainly in C#. It has been in active development since 2022. JoltPhysicsSharp is available under the MIT license. Its main topics are game-development, game-engine, physics, physics-engine.

Frequently asked questions

What is JoltPhysicsSharp?

JoltPhysics C# bindings

Is JoltPhysicsSharp open source?

JoltPhysicsSharp is an open-source project. It is released under the MIT license.

Is JoltPhysicsSharp free?

Yes. JoltPhysicsSharp is free and open source — you can use, modify and self-host it.

What license does JoltPhysicsSharp use?

JoltPhysicsSharp is available under the MIT license.

What language is JoltPhysicsSharp written in?

JoltPhysicsSharp is written mainly in C#.

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