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Physac
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Physac

2D physics header-only library for videogames developed in C using raylib library.

by victorfisac · GitHub
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2d2d-physics-enginecMITC
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In plain words

Simulate 2D physics for video games using a simple library that helps manage movements and collisions.

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609608
2026-07-202026-08-31
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📄 About

2D physics header-only library for videogames developed in C using raylib library.

Physac has 608 stars on GitHub. It has been forked 40 times. Physac is written mainly in C. It has been in active development since 2016. Physac is available under the MIT license. Its main topics are 2d, 2d-physics-engine, c, dynamics.

Frequently asked questions

What is Physac?

2D physics header-only library for videogames developed in C using raylib library.

Is Physac open source?

Physac is an open-source project. It is released under the MIT license.

Is Physac free?

Yes. Physac is free and open source — you can use, modify and self-host it.

What license does Physac use?

Physac is available under the MIT license.

What language is Physac written in?

Physac is written mainly in C.

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