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PBD-Fluid-in-Unity
C#

PBD-Fluid-in-Unity

A PBD fluid in unity running on the GPU

by Scrawk · GitHub
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fluidfluid-particlespbd-fluidMITC#
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In plain words

Simulate fluid dynamics in Unity to create realistic water effects in your games.

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757756
2026-07-202026-08-31
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📄 About

A PBD fluid in unity running on the GPU

PBD-Fluid-in-Unity has 756 stars on GitHub. It has been forked 54 times. PBD-Fluid-in-Unity is written mainly in C#. It has been in active development since 2018. PBD-Fluid-in-Unity is available under the MIT license. Its main topics are fluid, fluid-particles, pbd-fluid, position-based-dynamics.

Frequently asked questions

What is PBD-Fluid-in-Unity?

A PBD fluid in unity running on the GPU

Is PBD-Fluid-in-Unity open source?

PBD-Fluid-in-Unity is an open-source project. It is released under the MIT license.

Is PBD-Fluid-in-Unity free?

Yes. PBD-Fluid-in-Unity is free and open source — you can use, modify and self-host it.

What license does PBD-Fluid-in-Unity use?

PBD-Fluid-in-Unity is available under the MIT license.

What language is PBD-Fluid-in-Unity written in?

PBD-Fluid-in-Unity is written mainly in C#.

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