Fluid Simulation Implementation in Compute Shaders using Unity3D
Simulate fluid dynamics in real-time within Unity3D, allowing for realistic water and fog effects in your projects.
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Compute-Shaders-Fluid-Dynamic- has 628 stars on GitHub. It has been forked 64 times. Compute-Shaders-Fluid-Dynamic- is written mainly in C#. It has been in active development since 2020. Compute-Shaders-Fluid-Dynamic- is available under the MIT license. Its main topics are computeshaders, fluid, graphics, realtime.
Fluid Simulation Implementation in Compute Shaders using Unity3D
Compute-Shaders-Fluid-Dynamic- is an open-source project. It is released under the MIT license.
Yes. Compute-Shaders-Fluid-Dynamic- is free and open source — you can use, modify and self-host it.
Compute-Shaders-Fluid-Dynamic- is available under the MIT license.
Compute-Shaders-Fluid-Dynamic- is written mainly in C#.
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