Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
Create textured game levels by planning camera views and applying realistic lighting effects directly in your web browser.
Claim its page: indexed whatever its rank, translated into six languages, and enriched with what you write yourself.
Get an email alert on its next release or when it starts trending — never miss the moment.
Free · no card · unsubscribe anytimeTexture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
trompe has 183 stars on GitHub. It has been forked 11 times. trompe is written mainly in TypeScript. It has been in active development since 2026. trompe is available under the Apache-2.0 license. Its main topics are gamedev, generative-ai, procedural, texturing.
Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
trompe is an open-source project. It is released under the Apache-2.0 license.
Yes. trompe is free and open source — you can use, modify and self-host it.
trompe is available under the Apache-2.0 license.
trompe is written mainly in TypeScript.
Add this live badge to your README — your GitHub stars and directory rank, refreshed daily.
[](https://olud.ai/project/patch-gg-trompe.html)
Measured from GitHub topics shared by both projects, weighted by how rare each topic is.