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trompe
TypeScript

trompe

Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.

by patch-gg · GitHub
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gamedevgenerative-aiproceduralApache-2.0TypeScript
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Create textured game levels by planning camera views and applying realistic lighting effects directly in your web browser.

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📈 Star history
183171
2026-10-282026-11-03
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📄 About

Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.

trompe has 183 stars on GitHub. It has been forked 11 times. trompe is written mainly in TypeScript. It has been in active development since 2026. trompe is available under the Apache-2.0 license. Its main topics are gamedev, generative-ai, procedural, texturing.

❓ Frequently asked questions

What is trompe?

Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.

Is trompe open source?

trompe is an open-source project. It is released under the Apache-2.0 license.

Is trompe free?

Yes. trompe is free and open source — you can use, modify and self-host it.

What license does trompe use?

trompe is available under the Apache-2.0 license.

What language is trompe written in?

trompe is written mainly in TypeScript.

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