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OpenGameAgent
C#

OpenGameAgent

Open-source C# agent runtime for AI NPCs and in-game agents. Structured context, ReAct tool use, complex task planning, memory, and reliable actions for Unity, Godot, Unreal Engine, and servers.

by EricSun0218 · GitHub
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agent-runtimeagentic-aiagentsMITC#
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Create intelligent non-player characters and in-game agents that can understand context and perform complex tasks in games.

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📈 Star history
4342
2026-08-292026-08-31
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📄 About

Open-source C# agent runtime for AI NPCs and in-game agents. Structured context, ReAct tool use, complex task planning, memory, and reliable actions for Unity, Godot, Unreal Engine, and servers.

OpenGameAgent has 42 stars on GitHub. It has been forked 5 times. OpenGameAgent is written mainly in C#. It has been in active development since 2026. OpenGameAgent is available under the MIT license. Its main topics are agent-runtime, agentic-ai, agents, ai.

Frequently asked questions

What is OpenGameAgent?

Open-source C# agent runtime for AI NPCs and in-game agents. Structured context, ReAct tool use, complex task planning, memory, and reliable actions for Unity, Godot, Unreal Engine, and servers.

Is OpenGameAgent open source?

OpenGameAgent is an open-source project. It is released under the MIT license.

Is OpenGameAgent free?

Yes. OpenGameAgent is free and open source — you can use, modify and self-host it.

What license does OpenGameAgent use?

OpenGameAgent is available under the MIT license.

What language is OpenGameAgent written in?

OpenGameAgent is written mainly in C#.

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