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Unity-WaterBuoyancy
C#

Unity-WaterBuoyancy

Water Buoyancy Simulation for Unity

by dbrizov · GitHub
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buoyancysimulationunity3dMITC#
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In plain words

Simulate how objects float in water within Unity games.

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954953
2026-07-202026-08-31
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📄 About

Water Buoyancy Simulation for Unity

Unity-WaterBuoyancy has 953 stars on GitHub. It has been forked 125 times. Unity-WaterBuoyancy is written mainly in C#. It has been in active development since 2015. Unity-WaterBuoyancy is available under the MIT license. Its main topics are buoyancy, simulation, unity3d, water.

Frequently asked questions

What is Unity-WaterBuoyancy?

Water Buoyancy Simulation for Unity

Is Unity-WaterBuoyancy open source?

Unity-WaterBuoyancy is an open-source project. It is released under the MIT license.

Is Unity-WaterBuoyancy free?

Yes. Unity-WaterBuoyancy is free and open source — you can use, modify and self-host it.

What license does Unity-WaterBuoyancy use?

Unity-WaterBuoyancy is available under the MIT license.

What language is Unity-WaterBuoyancy written in?

Unity-WaterBuoyancy is written mainly in C#.

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